Blog
Filtering all posts with topic Earth-Engine
- TIL: Promises in Earth EngineYou can handle async callbacks using promises (but you probably shouldn't).
- TIL: Using Icons in Earth EngineLoad icons from GStatic or data URLs.
- Deploying Earth Engine Cloud Functions using IaCUsing infrastructure-as-code to reproducibly deploy Earth Engine apps as serverless functions.
- Summarizing 51 Years of Landsat DataI analyzed 11 million Landsat scenes to test out the new Earth Engine - BigQuery interface.
- Parallelizing Earth Engine feature collections with DaskDownload and process Earth Engine vector data in parallel with Dask.
- Patch Metrics in Earth EngineImplementing common patch metrics from Fragstats, cloud-native style.
- What's the Fastest Way to Download an Earth Engine Image?How do urllib, requests, and fsspec compare for download time when grabbing an image from Earth Engine? Let's run some benchmarking to figure out.
- Cellular FloodLet's simulate sea level rise with cellular automata in Earth Engine.
- Cellular Automata in Earth EngineConway's Game of Life is cool. Earth Engine is cool. What if we put them together?
- Optimizing Module Structure in Earth EngineNested file structures are great for organization and terrible for import speed in Earth Engine modules. Let's figure out why and what we can do about it.
- Should You Minify Your Earth Engine Modules?Websites minify code to make pages load faster, so can we speed up Earth Engine imports by minifying our modules?
- Dithering in Earth EngineDithering is an image processing technique used in retro video games to simulate shading with a single color. Let's apply it to Landsat imagery in Earth Engine.