Blog
Filtering all posts with topic Javascript
- TIL: Promises in Earth EngineYou can handle async callbacks using promises (but you probably shouldn't).
- TIL: Using Icons in Earth EngineLoad icons from GStatic or data URLs.
- Patch Metrics in Earth EngineImplementing common patch metrics from Fragstats, cloud-native style.
- Cellular FloodLet's simulate sea level rise with cellular automata in Earth Engine.
- Cellular Automata in Earth EngineConway's Game of Life is cool. Earth Engine is cool. What if we put them together?
- Optimizing Module Structure in Earth EngineNested file structures are great for organization and terrible for import speed in Earth Engine modules. Let's figure out why and what we can do about it.
- Should You Minify Your Earth Engine Modules?Websites minify code to make pages load faster, so can we speed up Earth Engine imports by minifying our modules?
- Dithering in Earth EngineDithering is an image processing technique used in retro video games to simulate shading with a single color. Let's apply it to Landsat imagery in Earth Engine.